How to Make Minecraft Chunks Load Faster TUTORIAL
How to Make Minecraft Chunks Load Faster
All known issues that were identified prior to the 1.xvi.100 release have at present been migrated into the total game release. Therefore, this ticket has been resolved.
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Chunk loading is slow, and tin can be random. The ho-hum chunk loading can cause problems when flying with elytra or flying around in creative style, this makes it very hard to traverse the earth, as you are constantly hitting void walls.It has been reported on all platforms.
Annotation: Void walls occur at around 2 chunks out of really rendered chunks, not correct at the border of an unrendered/unloaded chunk, and also cake lag tin can also exist a major problem, even at whatsoever simulation altitude, especially on larger worlds and during autosaving.
Singleplayer
Chunks load slowly, this can be seen when entering a world on Nintendo Switch. As well occurs when flying in creative or using an elytra, causing yous to hit invisible vertical walls in the unloaded chunks (looking like the void), hampering the gameplay experience. In add-on to this, when yous land at an surface area with lighting or shadows (eg: trees, torches), sometimes the lighting can await nighttime and unloaded, and yous must wait a few minutes for the lighting to load in a return to normal.
This has been tested on Nintendo Switch and Windows 10 and then far, merely has also been reported on iOS, Android, Xbox One, realmsand servers.
Host (Nintendo Switch)
Big 120MB survival earth: SINGLEPLAYER chunks not loading.mp4
Fresh new worlds: SINGLEPLAYER chunks Not Loading Far.mp4 SINGLEPLAYER chunks loading slowly.mp4
SINGLEPLAYER chunks loading slowly 2.mp4
Multiplayer (Affects both host more than customer)
This did not occur before v1.16.0 (the multiplayer client upshot), and then this update may be the problematic area.
Additionally, in v1.16.0, more bug with chunk loading were introduced in multiplayer, when more people are in your globe, neither you or them could load chunks if you fly far enough, this could usually happen if the players were autonomously or in different dimensions. Before v1.xvi.0, these issues were less severe. The more players in the world, the more severe the outcome is. Fabricated less worse in v1.16.20 and v1.16.xl, simply tin can still occur during autosaving.
The trouble occurs when autosaving starts, a variety of things can occur with the severity depending on your world size and simulation distance:
Block lag, chunks non loading (causing empty voids), lighting not loading, entity and mob jittering/lag.
Table for my large world
Simulation Distance | Severity |
---|---|
4 chunks | Low, tin can be slightly noticed |
6 chunks | Tin be extreme, depends on the duration of autosaving |
8 chunks | Can be extreme, depends on the duration of autosaving |
The duration of the autosaving also contributes to the severity of the lag, if the autosaving is short (less than 10 seconds) barely any lag happens, but if the autosaving is lengthy (1+ minutes) lots of lag occurs.
This occurs for all platforms (I've tested Windows ten and Switch, other indistinguishable reports coming from iOS, Android, Xbox One, realms and servers), no thing who the host is (if applicable).
Host (Nintendo Switch)
That aforementioned large 120MB survival earth (tested at xiv chunk render distance, 4 and 6 and 8 chunk simulation distance): MULTIPLAYER host nether chunks slow whilst mining.mp4 MULTIPLAYER host nether chunks tiresome loading.mp4
MULTIPLAYER host chunks loading slowly.mp4
MULTIPLAYER host chunks loading slowly two.mp4
MULTIPLAYER host broken slow chunks and lighting not loading.mp4
three player.mp4
Client (Windows 10)
That aforementioned big 120MB survival globe (also tested at 14 chunk render altitude, iv and 6 and 8 chunk simulation distance) : MULTIPLAYER client non loading chunks.mp4
Additional Information
The multiplayer client slow chunk loading seems to occur with more severity on big worlds, no matter where in the world y'all are (beingness tested on a survival world being a size of 120MB), on smaller fresh worlds, you can wing out autonomously from each other as far as you want with chunks loading faster. Lighting errors more oftentimes on larger worlds.
Irresolute graphical settings (fancy graphics, skies and render distance) doesn't seem to make a deviation just (see below)
Edit: These problems are slightly less severe with simulation distance gear up to 4 chunks (instead of 6, eight or higher), but ultimately the game is still hard to play.
Here is the link to the 120MB survival earth a lot of these tests were based around if you want to test more:Achievement Get Copy
DOWNLOAD HERE
How to Make Minecraft Chunks Load Faster TUTORIAL
Posted by: ednadituals.blogspot.com
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